Hanran Ma

馬瀚然

Yusuf Ma

يوسف ما

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Identity Statement

Media artist, researcher, lecturer in Digital Media Technology.

Working across game engines, interactive systems, electronic sound, and experimental media.

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Research and Artistic Direction

My research and artistic practice are based on interactive media, game engines, real-time visual systems, and electronic sound.

I am interested in how game engines, especially Unity, can move beyond their role as production tools and become artistic infrastructures for organizing images, interaction, narrative states, and audience experience.

My current research focuses on the technical organization of hybrid interactive art. It examines how state-machine narrative, real-time visual orchestration, event-driven logic, and generative content pipelines can shape the structure of an artwork, the rhythm of interaction, and the way audiences understand what is happening inside a system.

This direction grows from my recent Unity-based projects, including experimental walking simulations, interactive narrative systems, and multisensory sound-visual interfaces. Across these works, I am concerned with how technical structures can become part of artistic expression rather than remaining hidden implementation details.

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