Hanran Ma
馬瀚然
Yusuf Ma
يوسف ما
Media Art/Interactive Systems/ Game Engine Research/Higher Education
Identity Statement
Independent media artist and researcher. Former Lecturer in Digital Media Technology.
Current PhD-facing work centres on Unity-based interactive systems and game engines as artistic infrastructures.
Research and Artistic Direction
My research examines how game engines, especially Unity, can function not only as production tools but as creative and technical infrastructures for hybrid interactive art.
I am interested in how state logic, event-driven interaction, realtime visual feedback, and generative content pipelines shape image, narrative, perception, and audience experience.
My current PhD-facing direction develops a reusable Unity-based framework organised around state-machine narrative, realtime visual orchestration, and generative media pipelines. Across this work, technical structure becomes a visible part of artistic expression.