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2022 / 2026 research article case

On the Other Side of the Wall

medium
Unity-based experimental walking simulation
tools
Unity, C#, dialogue-driven interaction, looping scene control
keywords
walking simulation, scene control, dialogue-gated progression, looping reset, modular runtime system

short description

A Unity-based experimental walking simulation built around constrained traversal, dialogue-gated progression, looping reset structures, fade-and-teleport transitions, and embedded generative media.

research relevance

This work became the basis of my accepted paper on Unity-based experimental scene control, showing how small-scale interactive artworks can produce transferable technical and artistic knowledge.