2022 / 2026 research article case
On the Other Side of the Wall
- medium
- Unity-based experimental walking simulation
- tools
- Unity, C#, dialogue-driven interaction, looping scene control
- keywords
- walking simulation, scene control, dialogue-gated progression, looping reset, modular runtime system
short description
A Unity-based experimental walking simulation built around constrained traversal, dialogue-gated progression, looping reset structures, fade-and-teleport transitions, and embedded generative media.
research relevance
This work became the basis of my accepted paper on Unity-based experimental scene control, showing how small-scale interactive artworks can produce transferable technical and artistic knowledge.